Pablo Hernandez Leal
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An interactive experiment

Position Before You Know

Your teammate is about to pass. You can support the attack, but possession could change. Where would you stand?

Switch views at any time; your progress in each is kept.

Where could you help next?

Drag the person labeled You inside the shaded area, or use the position sliders. Your team attacks to the right →

Choose your supporting positionThe person labeled You is the player you control. Your teammate has the ball; the opponent is ahead of them. The square marks receiving space; the diamond marks space to cover after a turnover. Position sliders follow the diagram. YOUR STARTING AREA Receive passCover the break Teammate Opponent You Deeper ←Further forward →

How this illustration works

This is a simplified movement model inspired by the essay’s football example, not measured match data or a tactical recommendation. Coordinates use a 100 × 60 unit section of pitch. You start at forward position 25–65 and across-pitch position 18–50. Receiving space is at (82, 20); cover space is at (18, 42).

You move directly toward the selected space at 10 units per model second, with 3 model seconds available. Travel time = straight-line distance ÷ 10. Arrival margin = 3 − travel time. Zero means arriving exactly as the window closes. Numbers are rounded for display, not for classifying arrival.

The teammate’s starting position and the two destinations remain fixed. The ball path identifies the continuation; your movement begins after that continuation becomes visible. Replaying fixes all conditions; switching continuation changes the destination but preserves your starting position. No random outcomes, collisions, offside, reaction delay, or opponent adaptation are modeled. Playback motion is shortened; it is not a real-time clock.

Next: when do you make the run? →